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10 December 1993Peer-reviewed · 2 sourcesWell documented

Doom defines the first-person shooter and modding culture

Four programmers moonlighting on PC games invent an engine and give it away

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Quick facts

Studio
id Software
Key creators
John Carmack, John Romero, Adrian Carmack, Tom Hall, Kevin Cloud
Release
10 December 1993
Innovation
Networked deathmatch multiplayer and moddable game data

What happened

Programmers John Carmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall had been moonlighting on their own games while working together at a small Louisiana software publisher before forming id Software. Building on techniques John Carmack developed for faster PC graphics rendering, id released Doom on 10 December 1993, putting players in fast, dark, three-dimensional corridors fighting demons with an arsenal of weapons. The game supported networked multiplayer 'deathmatch' over local networks and modems, and id deliberately separated the game's data files from its executable code, making it straightforward for players to build and share their own levels and modifications.

Why it matters

Doom made the first-person shooter the dominant genre it remains today, and by opening the game to modification it created the PC modding culture that would later spawn entire genres, including the team-based shooter and the battle royale.

How we know

Journalist David Kushner, author of the id Software history 'Masters of Doom,' documented the team's origins and Carmack's rendering techniques for IEEE Spectrum, drawing on his own reporting and interviews with the founders; The Strong National Museum of Play's own Hall of Fame entry corroborates the game's release date and genre-defining status.

Sources

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