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22 October 2001Reputable source · 2 sourcesWell documented

Grand Theft Auto III turns the open world mainstream

Rockstar's crime sandbox becomes as influential as it is controversial

On the timeline · around 22 October 2001 · 3D, CDs, and the Console Wars3D, CDs, and the Console WarsGoing Online and EverywhereGrand Theft Auto III turns the open world mainstream1999200020012002200320052006

Quick facts

Developer
DMA Design (later Rockstar North)
Publisher
Rockstar Games / Take-Two Interactive
Release
22 October 2001
Platform
PlayStation 2

What happened

Rockstar Games released Grand Theft Auto III on 22 October 2001 for the PlayStation 2, rebuilding its earlier top-down crime series as a fully three-dimensional city that players could explore on foot or by car with almost no restrictions on where to go or what to do outside the main missions. It was not the first 3D open-world game, but it was the first of its kind to achieve massive mainstream popularity, becoming the best-selling video game in the United States in 2001 despite, and partly because of, controversy over its violent and mature content. Its commercial success led Rockstar and its parent company Take-Two to pursue the international market aggressively, including a complex, previously undisclosed effort to bring the game to Japan through publisher relationships with EA and Capcom before Japan's own CERO ratings board existed.

Why it matters

GTA III set the template for the open-world action game that dozens of later franchises would follow, and its international expansion effort helped push Japan toward establishing its own CERO content-rating system, mirroring the ESRB's creation in the US seven years earlier.

How we know

The Strong National Museum of Play's World Video Game Hall of Fame entry documents the game's design and market impact; Time Extension's feature, based on direct interviews with former Rockstar and Capcom staff including one producer's on-record LinkedIn account, covers the previously untold story of the game's Japanese localization and its effect on Japan's own ratings system.

Sources

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