sourced story
10 July 2008Primary source · 2 sourcesWell documented

The iPhone's App Store creates the mobile game industry

Apple opens a global storefront and a solo developer earns millions in months

On the timeline · around 10 July 2008 · Going Online and EverywhereGoing Online and EverywhereBattle Royale and the Streaming EraThe iPhone's App Store creates the mobile game industry200620082010

Quick facts

Launch
10 July 2008
Initial apps available
About 500
Downloads (first 3 days)
Over 10 million
Notable early success
Trism (Steve Demeter)

What happened

Apple released the iPhone in 2007 as a combined web browser, music player, and phone with a touchscreen and GPS, then opened the App Store on 10 July 2008 with about 500 third-party applications available, letting any developer sell software directly to iPhone and iPod touch owners without going through a mobile carrier or console publisher. Games were popular from the store's first hour; independent developer Steve Demeter built the tilt-controlled puzzle game Trism in about four months and earned roughly 250,000 dollars in profit within two months of release, a sum no publisher had been willing to fund when he pitched the idea beforehand. Users downloaded more than 10 million apps in the store's first three days.

Why it matters

The App Store let individual developers reach a global audience and get paid without a publisher's approval, seeding the free-to-play and mobile-first business models that now generate more global game revenue than console or PC gaming combined.

How we know

Apple's own newsroom retrospective on the App Store's tenth anniversary states the exact launch date and app count directly from the company; Variety's tenth-anniversary feature independently corroborates the story of Steve Demeter's Trism through his own on-record account.

Sources

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