2004Reputable sourceWell documented
World of Warcraft
On the timeline · around 2004 ·
What happened
Launched by Blizzard Entertainment in 2004, World of Warcraft was a massively multiplayer online role-playing game in which millions of players around the world shared a single persistent fantasy realm, questing and battling together. At its peak it had more than ten million subscribers.
Why it matters
World of Warcraft turned online gaming into a vast social world and made the subscription-based MMO a mainstream cultural and economic force.
Sources
- The Strong National Museum of Play. World of Warcraft · Reputable source