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9 December 1968Reputable source · 2 sourcesWell documented

Engelbart's 'Mother of All Demos' unveils the mouse

One 90-minute presentation shows the mouse, hypertext, and video conferencing years before any existed commercially

On the timeline · around 9 December 1968 · Chips, Software, and the First NetworksChips, Software, and the First NetworksThe Personal Computer RevolutionEngelbart's 'Mother of All Demos' unveils the mouse1964196619681970197219741976

Quick facts

Presenter
Douglas Engelbart, Stanford Research Institute (SRI)
Date
9 December 1968
Location
Fall Joint Computer Conference, San Francisco
System name
oN-Line System (NLS)

What happened

At the Fall Joint Computer Conference in San Francisco, Douglas Engelbart and his team from the Stanford Research Institute demonstrated their oN-Line System (NLS) to an audience of computer professionals. The demonstration gave the very first public look at the computer mouse, alongside hypertext linking between documents, real-time collaborative text editing, multiple on-screen windows with adjustable views, and shared-screen video conferencing between Engelbart on stage and a colleague back at SRI, thirty miles away. Engelbart had spent years pursuing a personal research goal of using computers to 'augment human intellect' rather than simply automate calculation.

Why it matters

Almost everything demonstrated that day, a pointing device, clickable links, overlapping windows, and video calls, became standard computing features only after Xerox PARC engineers, several of whom had worked with Engelbart, carried the ideas forward into the Alto computer in the early 1970s. Nothing shown was a product; it took over a decade for any of it to reach ordinary users.

How we know

SRI, Engelbart's own research institute, documents the 9 December 1968 date, the technologies shown, and the conference location in its own historical account of the demonstration.

Sources

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  • History of Video Games · The mouse and windowed interface Engelbart demonstrated became standard PC input methods years before graphical adventure and strategy games depended on them.
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