Grand Theft Auto ships, and a messy cops-and-robbers game becomes a phenomenon
Race'n'Chase nearly died in development for years; the fix was letting players be the criminal, and a tabloid publicist did the rest
Quick facts
- Developer
- DMA Design
- Publisher
- BMG Interactive
- Original form
- Race'n'Chase: racing, derbies and robberies, as cop or robber
- Design meetings began
- March 1995, Dundee
- Released
- Late 1997 on PC (sources differ: October vs 28 November); PlayStation followed
- Setting
- Liberty City, San Andreas, and Vice City, top-down
- Champion inside BMG
- Sam Houser
- Engine
- Built by Mike Dailly during Body Harvest
- PR
- Max Clifford's manufactured-controversy campaign
What happened
Grand Theft Auto began life in March 1995, when a team at DMA met to plan a new PC project called Race'n'Chase: a top-down game of racing, demolition derbies, and bank robberies in which players could choose to be either a cop or a robber. The finished game committed to the criminal side, set across three open cities based on real American places: Liberty City, San Andreas, and Vice City. Development was chaotic. Creative manager Gary Penn, who came over from publisher BMG Interactive, calls it "a mess" and remembers being about the only person at BMG trying to keep the project alive; project manager Brian Lawson recalls a version with no proper police chases, a single pistol, one-shot deaths, and a plodding mission structure before the team rebuilt it around score-chasing chaos. Inside BMG the game found believers, among them head of development Sam Houser, later the defining creative force of the series. Before launch, BMG hired publicist Max Clifford, whose firm stoked a tabloid moral panic complete with MPs demanding a ban. The game reached PC in late 1997, with a PlayStation version following.
Why it matters
This is the game the whole studio had been building toward, and it launched one of the most popular franchises in entertainment history. It proved DMA's instinct right: the creative freedom Nintendo had denied them produced a phenomenon. The manufactured outrage set a marketing template the series never really abandoned, though the developers insist the darkness came from chasing fun rather than scandal. Within a few years the studio that made it would become Rockstar North, and the ex-BMG team that championed it would found Rockstar Games.
How we know
The development story comes from a Wireframe magazine oral history with named participants: creative manager Gary Penn, project manager Brian Lawson, and BMG's Jamie King. The Max Clifford campaign is documented by Game Developer and MEL Magazine, with co-creators Mike Dailly and David Jones crediting Clifford while Jones maintains the team never designed for controversy. The peer-reviewed Business History Review records the 1997 release and the game's stature, and the engine lineage from Body Harvest comes from that project's first-hand making-of. Sources conflict on the launch date, October 1997 in Wireframe's account and 28 November 1997 widely elsewhere, so we say late 1997. The famous story that a police-AI bug saved the game is best treated as legend; the first-hand accounts describe a long systemic rework instead.
Sources
- Game Developer. The man who engineered the Grand Theft Auto controversy (Game Developer) (2012) · Reputable sourcegamedeveloper.com · The domain "gamedeveloper.com" is on our Reputable source registry.
- MEL Magazine. The Sleazeball Publicist Who Manufactured Grand Theft Auto's Notorious Reputation (MEL Magazine) (2022) · General sourcemelmagazine.com · Cited as a "news" source (no stronger domain match).
- Wireframe (Raspberry Pi Press). The chaotic origins of Grand Theft Auto (Wireframe magazine, archived) (2021) · Reputable sourceweb.archive.org · The domain "web.archive.org" is on our Reputable source registry.
- Denise Tsang. Innovation in the British Video Game Industry since 1978 (Business History Review 95) (2021) · Peer-reviewedcambridge.org · Cited as a "journal" source (no stronger domain match).
- Time Extension. The Making Of: Body Harvest (source of the GTA engine lineage) (2015) · Reputable sourcetimeextension.com · The domain "timeextension.com" is on our Reputable source registry.
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