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1978-1980Reputable source · 2 sourcesWell documented

Space Invaders and Pac-Man turn arcades into a mass phenomenon

A descending alien horde and a dot-eating maze chaser define the golden age

On the timeline · around 1978-1980 · Pong and the Birth of the ArcadePong and the Birth of the ArcadeThe Crash and the Nintendo RevivalSpace Invaders and Pac-Man turn arcades into a mass phenomenon19751976197719781979198019811982

Quick facts

Space Invaders designer
Tomohiro Nishikado (Taito)
Pac-Man designer
Toru Iwatani (Namco)
Space Invaders release
1978, Japan
Pac-Man release
1980, Japan/US

What happened

Tomohiro Nishikado designed Space Invaders for Taito, releasing it in Japan in 1978; players moved a laser cannon along the bottom of the screen firing up at five descending rows of aliens, with a running high-score display that became a standard arcade feature. It became so popular in the United States that it drove Atari 2600 hardware sales when ported there in 1980. Two years later, programmer Toru Iwatani's Pac-Man, released by Namco in Japan and Midway in the United States, sent a yellow, dot-eating character through a maze while fleeing four colored ghosts, becoming the best-selling arcade game ever and spawning cartoons, songs, and merchandise well beyond the arcade itself.

Why it matters

Together these two games moved video games from a novelty into mainstream popular culture: Space Invaders proved a game could sell hardware, and Pac-Man proved a friendly, non-violent character could cross into mass media the way film and television characters did.

How we know

The Strong National Museum of Play's World Video Game Hall of Fame entries for both titles, drawn from its own game history collection, describe their designers, release details, and cultural reach.

Sources

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Space Invaders and Pac-Man turn arcades into a mass phenomenon · History of Video Games · SourcedStory