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1981Reputable source · 2 sourcesWell documented

Donkey Kong invents Mario to save a failing arcade launch

A junior Nintendo designer turns a Radar Scope disaster into a construction-worker hero

On the timeline · around 1981 · Pong and the Birth of the ArcadePong and the Birth of the ArcadeThe Crash and the Nintendo RevivalDonkey Kong invents Mario to save a failing arcade launch19781979198019811982198419851986

Quick facts

Designer
Shigeru Miyamoto
Publisher
Nintendo
US units sold (arcade cabinets)
Over 100,000
Character debut
Mario (as "Jumpman")

What happened

In 1981 Nintendo's young North American arcade business was in trouble: thousands of imported cabinets of its game Radar Scope sat unsold in warehouses. Nintendo needed a replacement fast, and a junior employee named Shigeru Miyamoto was given the job. He built Donkey Kong around an original story, a first for arcade games, in which a giant ape kidnaps a construction worker's girlfriend and the player must climb girders to rescue her, jumping over barrels the ape rolls down at him. Nintendo of America staff renamed the hero, originally called Jumpman, Mario after the owner of their warehouse. The cabinet sold more than 100,000 copies in the United States alone.

Why it matters

Donkey Kong is the direct origin of Mario, who would go on to become the best-selling and most recognized character in video games, and it demonstrated that a strong character and simple story, not just faster reflexes, could sell an arcade cabinet.

How we know

The Strong National Museum of Play's World Video Game Hall of Fame entry documents the Radar Scope failure, Miyamoto's assignment, and the origin of the Mario name from its own institutional history.

Sources

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Donkey Kong invents Mario to save a failing arcade launch · History of Video Games · SourcedStory