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21 February 1986Reputable source · 2 sourcesWell documented

The Legend of Zelda lets players save the world in any order

Miyamoto's open, non-linear adventure introduces battery save data to consoles

On the timeline · around 21 February 1986 · The Crash and the Nintendo RevivalPong and the Birth of the ArcadeThe Crash and the Nintendo RevivalThe Legend of Zelda lets players save the world in any order198119821984198519861987198819891990

Quick facts

Designer
Shigeru Miyamoto
Platform
Famicom Disk System
Japan release
21 February 1986
Innovation
First North American console game with battery save data

What happened

Shigeru Miyamoto, drawing on childhood memories of exploring woods and caves near his hometown, designed The Legend of Zelda as a flagship title for the Famicom Disk System, releasing it in Japan on 21 February 1986. Rather than a fixed path through levels, the game dropped players into the world of Hyrule as the hero Link, free to explore in almost any order while gathering eight fragments of the Triforce of Wisdom to rescue Princess Zelda from the villain Ganon. It was the first console game sold in North America with an internal battery that saved a player's progress, ending the need to finish a game in one sitting or use a password system.

Why it matters

Zelda's open structure and save-battery technology established the template for later action-adventure and role-playing franchises, including Square's Final Fantasy and Nintendo's own Metroid, and battery saves became standard for any console game with a long adventure to track.

How we know

The Strong National Museum of Play's World Video Game Hall of Fame entry for The Legend of Zelda documents its design origins, release date, and its status as the first North American console game with battery-backed saves.

Sources

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