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18 October 1985 (New York test launch)Reputable source · 2 sourcesWell documented

Super Mario Bros. and the NES revive the industry

Nintendo's console launches in North America and gaming climbs out of the crash

On the timeline · around 18 October 1985 (New York test launch) · The Crash and the Nintendo RevivalPong and the Birth of the ArcadeThe Crash and the Nintendo RevivalSuper Mario Bros. and the NES revive the industry19811982198419851986198719881989

Quick facts

Console
Nintendo Entertainment System (NES)
US test launch
18 October 1985, New York City
Mario designer
Shigeru Miyamoto
Initial US shipment
100,000 Deluxe Set units

What happened

Nintendo test-launched its Famicom console in the United States as the Nintendo Entertainment System in New York City on 18 October 1985, shipping an initial 100,000 Deluxe Set units before a wider national rollout, at a moment when American retailers still remembered the 1983 crash and were wary of stocking any game console. Launch titles included Super Mario Bros., designed by Shigeru Miyamoto, a side-scrolling platformer starring the character introduced in Donkey Kong, in which Mario runs and jumps through the Mushroom Kingdom to rescue Princess Peach from Bowser. Nintendo built the console with a gray, VCR-like front-loading cartridge slot and a lockout chip to control which games could run on it, both direct responses to the quality problems of the crash era.

Why it matters

Super Mario Bros. became the best-selling game of its era and turned Mario into gaming's signature character, while the NES itself demonstrated to skeptical retailers and consumers that a well-controlled console business could work again after the crash had convinced many that the home video game was a fad.

How we know

The Video Game History Foundation, a nonprofit archive founded by games historian Frank Cifaldi, holds original 1985 launch documents and covers the test-market rollout and console redesign directly; the Smithsonian's own object record for the NES confirms the 1985 US launch and the console's role in popularizing Super Mario Bros.

Sources

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