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1982-1985Primary source · 2 sourcesWell documented

The North American video game market crashes

A rushed E.T. tie-in becomes the symbol of an industry drowning in its own cartridges

On the timeline · around 1982-1985 · The Crash and the Nintendo RevivalPong and the Birth of the ArcadeThe Crash and the Nintendo RevivalThe North American video game market crashes197819791980198119821984198519861987

Quick facts

E.T. developer
Howard Scott Warshaw
E.T. development time
About 5.5 weeks
Landfill location
Alamogordo, New Mexico
Crash period
1982-1985

What happened

By 1982, Atari's home console business was under pressure from Mattel's Intellivision and Coleco's ColecoVision, and a flood of third-party developers, some skilled, many not, was saturating store shelves with new cartridges. Trying to license Steven Spielberg's E.T. the Extra-Terrestrial for a Christmas 1982 release, Atari gave developer Howard Scott Warshaw only about five and a half weeks to build the game rather than the usual six to nine months, and the rushed result sold roughly a million of the four million cartridges Atari needed to break even, with many buyers returning it as unplayable. In September 1983 Atari buried a large stock of unsold cartridges, later confirmed at about 728,000, in a landfill near Alamogordo, New Mexico. Atari lost hundreds of millions of dollars, and Mattel and Coleco both exited the console business by 1985.

Why it matters

The crash wiped out the dominant American console makers and opened the market to Japanese companies, above all Nintendo, whose 1985 relaunch strategy was built explicitly to avoid repeating the quality-control failures that caused the collapse.

How we know

The Smithsonian's National Museum of American History acquired an E.T. cartridge recovered from the 2014 excavation of the actual Alamogordo landfill, verified by its city serial number, and its own published account lays out the licensing deal, Warshaw's development timeline, and the causes historians attribute to the crash. The Strong National Museum of Play's own retrospective adds that the crash stemmed from broader market saturation, not the E.T. cartridge alone.

Sources

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